﻿function domReady(f) {
	// If the DOM is already loaded, execute the function right away
	if (domReady.done) return f();
	// If we've already added a function
	if (domReady.timer) {
		// Add it to the list of functions to execute
		domReady.ready.push(f);
	} else {
		// Attach an event for when the page finishes loading,
		// just in case it finishes first. Uses addEvent.
		addEvent(window, "load", isDOMReady);
		// Initialize the array of functions to execute
		domReady.ready = [f];
		// Check to see if the DOM is ready as quickly as possible
		domReady.timer = setInterval(isDOMReady, 13);
	}
}

function isDOMReady() {
	// If we already figured out that the page is ready, ignore
	if (domReady.done) return false;
	// Check to see if a number of functions and elements are
	// able to be accessed
	if (document && document.getElementsByTagName &&
document.getElementById && document.body) {
		// If they're ready, we can stop checking
		clearInterval(domReady.timer);
		domReady.timer = null;
		// Execute all the functions that were waiting
		for (var i = 0; i < domReady.ready.length; i++)
			domReady.ready[i]();
		// Remember that we're now done
		domReady.ready = null;
		domReady.done = true;
	}
}

function addEvent(element, type, handler) {
	// assign each event handler a unique ID
	if (!handler.$$guid) handler.$$guid = addEvent.guid++;
	// create a hash table of event types for the element
	if (!element.events) element.events = {};
	// create a hash table of event handlers for each element/event pair
	var handlers = element.events[type];
	if (!handlers) {
		handlers = element.events[type] = {};
		// store the existing event handler (if there is one)
		if (element["on" + type]) {
			handlers[0] = element["on" + type];
		}
	}
	// store the event handler in the hash table
	handlers[handler.$$guid] = handler;
	// assign a global event handler to do all the work
	element["on" + type] = handleEvent;
};
// a counter used to create unique IDs
addEvent.guid = 1;

function removeEvent(element, type, handler) {
// delete the event handler from the hash table
if (element.events && element.events[type]) {
delete element.events[type][handler.$$guid];
}
};
function handleEvent(event) {
var returnValue = true;
// grab the event object (IE uses a global event object)
event = event || fixEvent(window.event);
// get a reference to the hash table of event handlers
var handlers = this.events[event.type];
// execute each event handler
for (var i in handlers) {
	this.$$handleEvent = handlers[i];
	if (this.$$handleEvent(event) === false) {
		returnValue = false;
	}
}
return returnValue;
};// Add some "missing" methods to IE's event object
function fixEvent(event) {
	// add W3C standard event methods
	event.preventDefault = fixEvent.preventDefault;
	event.stopPropagation = fixEvent.stopPropagation;
	return event;
};
fixEvent.preventDefault = function() {
	this.returnValue = false;
};
fixEvent.stopPropagation = function() {
	this.cancelBubble = true;
};